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Motion Design Education Summit: MODE 2021
10 - 13 June 2021

Motion design is an ever-evolving discipline, spanning design and the arts. Live video streaming, gaming, and virtual environments have enabled us to connect with others during times of isolation and physical distancing. Our social interfaces, conferencing apps, and digital collaboration tools enable dynamic and interconnected exchanges across space, time, and continents. Motion encompasses every digital touchpoint on our devices, providing feedback and shaping understanding across complex ecosystems for human-computer interaction. It is a vital part of the interconnectedness of the human experience, but now more than ever before. 

Our central theme for 2021 is (re)connect and examines the impact of motion design and motion literacy in current contexts, and explores future notions. Motion design and motion-based technologies have played a monumental role as part of a universal pandemic shift. We’ll have some stories to tell.

The 2021 conference will be virtual, but together we will explore three focus tracks: research, pedagogy and practice that seek to help us (re)connect. Particular interest includes papers and workshops that explore topics in diversity, equity, inclusion, accessibility, sustainability, social/political issues and responsible design practices. Motion outputs may include augmented reality, virtual reality, narrative, immersive and experience design, interface, gaming, tools and new types of motion design making. Discoveries involving remote teaching and learning that integrate motion as part of curriculum and pedagogy are also of interest. All submissions should have a strong relationship to motion design in order to be accepted to the conference and included in the 2021 proceedings.

27 November 2020


R. Brian Stone, National University of Singapore
Gretchen Caldwell Rinnert, Kent State University
Andre Murnieks, Massey University
Heather Shaw, Lesley University

For more information visit: 

Interested in being a reader for MODE 2021?
email heather.shaw@modesummit.com
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This survey aims to gather data from higher education professors in graphic design about how they address issues of "taste"* in their studio classes. Answers to this survey will remain anonymous, but the data may be used in publications or conference papers.
* If you take issue with the term "taste," this is a legitimate response and would be valuable insight in the survey.


Follow this link to the Survey: 
Take the Survey

Or copy and paste the URL below into your internet browser:

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Lisa Hammershaimb is a Design Incubation 2019 fellow doing her doctorate in online learning. She has shared some blog post she wrote recently:

My doctorate is in distance education/online learning and my dissertation is on this topic. Here are four blog posts I wrote for the AACE review as well as an article about decentralizing the design studio. They are all pretty approachable/not too long so I hope they will be good resources for the community.


Virtual Studios (1): An introduction to Studios and Studio Pegagogy



Virtual Studios (2): Practical Ways to Consider Implementing Virtual Studio Principles



Virtual Studios (3): Practical Tools to Use When Implementing Virtual Studio Principles



Virtual Studios (4): Implementing a Virtual Studio: An Interview with Elijah Van Benschoten



Design for Decentralized Studio Learning


Just a quick question, as I am developing an course in the History of Graphic Design.

What books are you currently using? I remember taking the course way back in the day and using Phillip Megg's History of Graphic Design.


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Howdy All,

Forgive me if this topic has been covered. My question is how to do you tackle student internships? Specifically I would say unpaid internships.

I am constantly getting contact for internships that are unpaid. Teaching at an HBCU my students don't have the luxury to take unpaid internships. The ones I reject right away, are the ones that have no educational value for the student. Example. A company once wanted a graphic design intern, but didn't have a graphic designer or art director on staff. Basically they just wanted a free graphic designer. 

Is this a problem in your area? How do you tackled this?


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